Tuatha
Aug 9, 2018 10:28:09 GMT -6
Post by Amanojyaku on Aug 9, 2018 10:28:09 GMT -6
Far beyond the limits of space and logic lie powerful creatures. These daemonic beings are best described as fantastic, beautiful, and horrifying, ruling the deepest wilds of the Umbra with fists of iron and velvet. Feeding on the love, fear, hate, and sorrow of their victims, these fey princes and princesses rely on the emotions of mortals to define themselves and grow in power. Their true names are [REDACTED], but to call one such would be risky. Rather, the wary and superstitious masses of the Wheel refer to these aberrations as the Tuatha, or Fair Folk.
Of course, being cooped up in the Umbra can get awfully boring for a creature made out of maddening and alien ideas. When their boredom becomes unbearable, a member of the Gentry will take a vacation to the Materium, taking the place of an unfortunate mortal and pretending to be more interesting versions of whoever it was they replaced. Do not be caught off guard - though they can appear to be like you or me, they are nothing of the sort. The Tuatha exist only to entertain themselves, and other people getting hurt along the way only gets them more excited.
Tell: As the Tuatha spends Glamour, their carefully crafted illusion of mortality will begin to break down. Hair and nails will grow longer or change color. Skin will split open to reveal additional eyes and mouths. Even the most attractive of the Tuatha have disturbingly perfect forms underneath their disguises, and they become increasingly revealed as Glamour is spent.
Powers
Wicked Masque: Begin play with Speak Language (Sidhe). You do not need to eat, sleep, drink, or breathe (though you can, if you so desire), and are unaffected by pressure, radiation, and aging. You cannot benefit from a Bionic Heart (or artifact versions thereof).
Blue and Orange Morality: Your Devotion cannot be reduced below your Heart Grace, but you take a -2 penalty on Alignment checks. You cannot take the feats Virgil's Guidance or Pure Faith, and treat them as optional feats when they appear on your class track. You continue to gain Degenerations as normal, but all Degenerations at your current Devotion or lower are removed when you raise your Devotion with XP.
Gossamer Phantasm: Gain one free rank of the Enchantment or Illusion magical school. You may advance this school as if it appeared on any of your class tracks. Gain a static bonus on the Focus Power test equal to twice your Heart Grace when casting Enchantment or Illusion spells.
Iron Bane: A Tuatha halves their Resilience when calculating Hit Points lost from damage from an iron weapon. A creature aware of this weakness may use an iron weapon or object to protect themselves against a Tuatha's spells, as the spell Dispel cast with an Abjuration rank equal to the creature's level. Touching a creature affected by a Tuatha's spell with iron allows that creature to immediately make a saving throw to end the spell's effect, with three free raises.
Power Stat: Heart Grace: The Heart Grace defines the qualities of existence, and can be understood as the raw beating heart of the Umbra. An understanding of that principle is the central aspect of every Tuatha's being. The stronger and better the Tuatha's Heart Grace is, the more "real" the Tuatha is; this is not reality in the sense that the Materium-born understand it, but the Tuatha's own sense of the word.
Resource Stat: Glamour: The character has maximum Glamour equal to her Resolve plus her Heart Grace. Regain 1 point of Glamour whenever you succeed on a Social attack, plus 1 point of Glamour for every two raises you get on that test.
*Maven Prince: You can always purchase skill ranks as if they were in Free Study, and begin play with 8 additional skill points. These skill points may not be used to bring a skill above 3 dots at character creation.
**Unearthly Countenance: Your Social Characteristics can go up to six dots, and you gain a free specialty (Fae Perfection) in each of them.
***Thousand-Masque Phantasmagoria: You can spend 3 Glamour to change your current race as a Full Action. Your Size and racial power change to those of your new race. Any racial feats you have are lost upon using this power, and you immediately gain 100xp for each that can only be spent on racial feats of your new race. Any equipment you have that would be affected by a change in size automatically resizes to fit you, as if it was always meant for your new form.
****Otherworldly Noble: Gain the Stuff of Nightmares trait.
*****Least Unshaped Lord: You can change races fluidly as a free action, and choose the Hit Location of any attack that hits you.
Tuatha Seeming Assets
Beast
Even those aware of your true nature might assume that what lies beneath your guise is essentially humanoid. Those people assume incorrectly. Begin play with the Wild Shape feat. You can spend 1 Glamour to change your form using this feat as a free action.
Darkling
Your stay in the Materium is an opportunity to indulge in terrible hungers not even your court in the Umbra can sate, and you intend to take advantage. Gain the Dark Sight trait, and a free raise on Stealth, Deception, and Intimidation tests. When making a test using a Finesse Characteristic, for every two rolled dice you add to a roll by spending Glamour, add an additional kept die.
Elemental
Pretending to be mortal has two different meanings, but you're not familiar with one of them. You have additional Hit Points equal to 2 + your Heart Grace. You can spend a Glamour to reduce damage taken by an amount equal to your Heart Grace until the end of the round.
Fairest
A Fae is naturally perfect, but some are more perfect than others. You do not take a penalty to Social Characteristics when making tests with untrained Social skills. When you spend Glamour to improve a Social skill test, you gain +1k1 to the roll instead of +1k0.
Ogre
Many exalts are capable of feats of superhuman strength, but even with that in mind what you do seems wrong. Gain a static bonus on skill tests using Physical Characteristics equal to twice your Heart Grace. You can spend 1 Glamour to increase your Strength by 1 for the rest of the scene.
Wizened
Reality is often disappointing, at least for most. For you, it can be whatever you want. Instead of granting one free rank of the Enchantment or Illusion magical school, your Gossamer Phantasm power grants a free rank of each, and you may advance both schools as if they appeared on any of your class tracks. Whenever you cast a spell of either of these schools, you may spend Glamour to recover Hit Points as if you were out of combat.