Toxigenesis - Don't Get Bitten
Sept 8, 2018 19:15:25 GMT -6
Post by Traskus on Sept 8, 2018 19:15:25 GMT -6
Toxigenesis 1
Blood to Acid
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords:
Action: Reaction
Duration: Instant
Your blood becomes acid. Surprise! Any effect that would drain hp or resource points from you to an opponent instead reduces their hp or resource points the same amount.
Ink
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords: Attack, Combo-OK, Material
Action: Half action
Duration: One round
Material: An empty ink vial
The caster shoots ink at a target. One target within 5m is dazzled for the next (Toxigenesis) rounds.
Venombite
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords: Combo-OK, Material
Action: Half action
Duration: One scene
Material: juice from holly berries
The caster coats their weapon in a magical venom. The weapon gains the toxic property. Any spell this is combo-ed with deals the toxic property to the target in addition to its regular effects.
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords:
Action: Reaction
Duration: Instant
Your blood becomes acid. Surprise! Any effect that would drain hp or resource points from you to an opponent instead reduces their hp or resource points the same amount.
Ink
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords: Attack, Combo-OK, Material
Action: Half action
Duration: One round
Material: An empty ink vial
The caster shoots ink at a target. One target within 5m is dazzled for the next (Toxigenesis) rounds.
Venombite
Toxigenesis 1
Test: Toxigenesis + Intelligence
Target Number: 15
Keywords: Combo-OK, Material
Action: Half action
Duration: One scene
Material: juice from holly berries
The caster coats their weapon in a magical venom. The weapon gains the toxic property. Any spell this is combo-ed with deals the toxic property to the target in addition to its regular effects.
Toxigenesis 2
Acid Arrow
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots an arrow of acid at a target. This spell deals 1k1 E damage per toxigenesis level with a range of 30m. If a target is successfully hit by this spell, it deals another 1k1 E damage per round for the next d5 rounds.
Corrosion
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Combo-OK, Touch
Action: Half Action
Duration: Instant
The caster coats their attack with a magical acid. If the next attack made by the caster hits, the AP on the location hit is reduced by 1 plus 1 per two raises on the focus power test. Natural armor heals at the same rate as HP of the target.
Poison Spray
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK
Action: Half Action, Physical
Duration: Instant
The caster shoots a spray of toxin. This has the profile of a hand flamer that does not jam, but instead of making a dexterity test to avoid catching fire, it has the toxic property.
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots an arrow of acid at a target. This spell deals 1k1 E damage per toxigenesis level with a range of 30m. If a target is successfully hit by this spell, it deals another 1k1 E damage per round for the next d5 rounds.
Corrosion
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Combo-OK, Touch
Action: Half Action
Duration: Instant
The caster coats their attack with a magical acid. If the next attack made by the caster hits, the AP on the location hit is reduced by 1 plus 1 per two raises on the focus power test. Natural armor heals at the same rate as HP of the target.
Poison Spray
Toxigenesis 2
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK
Action: Half Action, Physical
Duration: Instant
The caster shoots a spray of toxin. This has the profile of a hand flamer that does not jam, but instead of making a dexterity test to avoid catching fire, it has the toxic property.
Toxigenesis 3
Alistair's Intoxication
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
The caster emits a cloud of exhilerating spores. Up to one 5-cubic meter cloud per level. Anyone that breathes caught in the blast must resist via an Arcana + Constitution test or be confused, as per the Confusion spell. It is resolved the same ways as a Confusion spell. The clouds dissipate at a normal rate, lasting about five minutes unless effects such as heavy wind, sunlight, etc. affect them. If this spell is successfully resisted or snaps out of it, they are not in danger of falling under the effects from this spell, from the same caster, for the next day.
Clear Smog
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
You create a cloud of poison gas, up to one five-meter cube per caster level. Within this cloud of gas, visibility is reduced to 2m. All breathing creatures caught in the smog must resist with an Arcana + Constitution test or lose 1 hp and any temporary characteristic-altering effects (such as Frenzy, shapeshifting, etc.) immediately end. The cloud dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Gunk Shot
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Ranged Touch, Saving Throw, Somatic, Verbal
Action: Half Action
The caster shoots a globule of ink at the target, hopefully blinding them. The attack has a 30m range and is resisted with Arcana + Constitution. If the target fails to resist, they are blinded for the next (Toxigenesis) rounds.
Splattershot
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots a glob of poison at the target, hopefully their head. The caster makes a ranged attack with a 30m range that deals 4k3 damage. If the attack hits the target's head, they are blinded for the next round.
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
The caster emits a cloud of exhilerating spores. Up to one 5-cubic meter cloud per level. Anyone that breathes caught in the blast must resist via an Arcana + Constitution test or be confused, as per the Confusion spell. It is resolved the same ways as a Confusion spell. The clouds dissipate at a normal rate, lasting about five minutes unless effects such as heavy wind, sunlight, etc. affect them. If this spell is successfully resisted or snaps out of it, they are not in danger of falling under the effects from this spell, from the same caster, for the next day.
Clear Smog
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
You create a cloud of poison gas, up to one five-meter cube per caster level. Within this cloud of gas, visibility is reduced to 2m. All breathing creatures caught in the smog must resist with an Arcana + Constitution test or lose 1 hp and any temporary characteristic-altering effects (such as Frenzy, shapeshifting, etc.) immediately end. The cloud dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Gunk Shot
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Ranged Touch, Saving Throw, Somatic, Verbal
Action: Half Action
The caster shoots a globule of ink at the target, hopefully blinding them. The attack has a 30m range and is resisted with Arcana + Constitution. If the target fails to resist, they are blinded for the next (Toxigenesis) rounds.
Splattershot
Toxigenesis 3
Test: Toxigenesis + Intelligence
Target Number: 25
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots a glob of poison at the target, hopefully their head. The caster makes a ranged attack with a 30m range that deals 4k3 damage. If the attack hits the target's head, they are blinded for the next round.
Toxigenesis 4
Contagion
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Saving Throw, Touch
Action: Half Action
Duration: Three days
The caster concocts a magical disease to deliver unto their target. This spell is resisted with Arcana + Constitution. If the target loses, they gain the Diseased condition. They may re-try the saving throw once per day (against TN 30) and a Heal spell may end this spell if the focus power roll exceeds 30.
Deadly Poppy
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
The caster emits a cloud of spicy yet calming spores at the target. Up to one 5-cubic meter cloud per level. Anyone that breathes the cloud must pass an Arcana + Constitution test or gain 1 level of fatigue per round until they either pass the test or escape the cloud of spores. It dissipates in about five minutes depending on ambient conditions.
Sludge Bomb
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots a glob of poison at the target the bursts into an icky coat. The caster makes a ranged attack with a 15m range that deals 5k4 damage with the Blast 4 and Toxic properties.
Toxicity
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK, Ranged Touch OR Touch, Saving Throw, Somatic, Verbal
Action: Half Action
The caster seeks to truly cripple the target through deadly poison. The target resists with Arcana + Constitution. If they fail to resist, they lose 1 hp per round until they pass or six rounds have passed. This spell can be prematurely ended if someone performs a Medicae + Intelligence test that meets or exceeds the focus power test on a target affected by the spell.
Casting this spell multiple times does not stack damage, but does reset the timer.
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Saving Throw, Touch
Action: Half Action
Duration: Three days
The caster concocts a magical disease to deliver unto their target. This spell is resisted with Arcana + Constitution. If the target loses, they gain the Diseased condition. They may re-try the saving throw once per day (against TN 30) and a Heal spell may end this spell if the focus power roll exceeds 30.
Deadly Poppy
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Action: Half Action
Duration: Instant
The caster emits a cloud of spicy yet calming spores at the target. Up to one 5-cubic meter cloud per level. Anyone that breathes the cloud must pass an Arcana + Constitution test or gain 1 level of fatigue per round until they either pass the test or escape the cloud of spores. It dissipates in about five minutes depending on ambient conditions.
Sludge Bomb
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 30
Keywords: Attack, Combo-OK, Physical, Ranged Touch
Action: Half Action
Duration: Instant
The caster shoots a glob of poison at the target the bursts into an icky coat. The caster makes a ranged attack with a 15m range that deals 5k4 damage with the Blast 4 and Toxic properties.
Toxicity
Toxigenesis 4
Test: Toxigenesis + Intelligence
Target Number: 20
Keywords: Attack, Combo-OK, Ranged Touch OR Touch, Saving Throw, Somatic, Verbal
Action: Half Action
The caster seeks to truly cripple the target through deadly poison. The target resists with Arcana + Constitution. If they fail to resist, they lose 1 hp per round until they pass or six rounds have passed. This spell can be prematurely ended if someone performs a Medicae + Intelligence test that meets or exceeds the focus power test on a target affected by the spell.
Casting this spell multiple times does not stack damage, but does reset the timer.
Toxigenesis 5
Lhamaean's Kiss
Toxigenesis 5
Test: Toxigenesis + Intelligence
Target Number: 35
Keywords: Attack, Combo-OK, Physical Saving Throw, Touch
Action: Half Action
Duration: Instant
This spell was modeled after Dark Eldarin assassin-escorts and mimics their swift killing power. The target must resist with Arcana + Constitution. If they fail to resist, they lose 5 HP plus 1 more per two checks to resist.
Vitriolic Sphere
Toxigenesis 5
Test: Toxigenesis + Intelligence
Target Number: 35
Keywords: Attack, Material, Saving Throw, Somatic, Verbal
Action: Full Action
Duration: Instant
Material: A tiny glass vial filled with aqua regia.
You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Nominate a point within 150m with blast 5. Anyone caught in that blast must pass an Arcana + Constitution test or take 5k5 E damage. On further rounds, they must retry the saving throw with TN 20 or take 3k3 E damage next round, and 1k1 E damage the round after that (no test for that one).
Toxigenesis 5
Test: Toxigenesis + Intelligence
Target Number: 35
Keywords: Attack, Combo-OK, Physical Saving Throw, Touch
Action: Half Action
Duration: Instant
This spell was modeled after Dark Eldarin assassin-escorts and mimics their swift killing power. The target must resist with Arcana + Constitution. If they fail to resist, they lose 5 HP plus 1 more per two checks to resist.
Vitriolic Sphere
Toxigenesis 5
Test: Toxigenesis + Intelligence
Target Number: 35
Keywords: Attack, Material, Saving Throw, Somatic, Verbal
Action: Full Action
Duration: Instant
Material: A tiny glass vial filled with aqua regia.
You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Nominate a point within 150m with blast 5. Anyone caught in that blast must pass an Arcana + Constitution test or take 5k5 E damage. On further rounds, they must retry the saving throw with TN 20 or take 3k3 E damage next round, and 1k1 E damage the round after that (no test for that one).