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Post by Amanojyaku on Jan 13, 2023 20:04:34 GMT -6
They're Spelljammers, they're meant to do that. Ever read Planescape? (I haven't) Planescape has fuck all to do with it, the setting you want is Spelljammer. And the act of entering a crystal sphere is called cracking it for a reason.
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Post by thecursedkatana on Jan 14, 2023 12:09:38 GMT -6
They're Spelljammers, they're meant to do that. Ever read Planescape? (I haven't) Planescape has fuck all to do with it, the setting you want is Spelljammer. And the act of entering a crystal sphere is called cracking it for a reason. Where are the rules on sphere cracking?
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Post by Amanojyaku on Jan 14, 2023 12:12:16 GMT -6
In your SM's head.
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Post by thecursedkatana on Jan 14, 2023 12:17:57 GMT -6
So, how do they do it in the lore?
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Post by GuardianTempest on Jan 14, 2023 18:34:08 GMT -6
There are no rules for Sphere-cracking because there's no need to. It just happens narratively. It's assumed all Spelljammers have at least the bare minimum to accomplish their functions. My opinion at least.
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Post by berserkx33 on Jan 26, 2023 10:25:10 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten?
I'm asking because one of my player saw it in the old "3rd Edition" book and was interested.
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Post by Divergent Reality on Jan 26, 2023 11:39:11 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten? I'm asking because one of my player saw it in the old "3rd Edition" book and was interested. Most all of Book 3 was dropped due to the amount of revisions homebrew content undergoes. The current Sage exalts also fill a similar role. There is nothing stopping them from running it they want to, so have fun.
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Post by Amanojyaku on Jan 26, 2023 15:37:32 GMT -6
Because there was never a "3rd Edition" book and it's the Psion anyway.
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Post by berserkx33 on Jan 28, 2023 18:22:58 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten? I'm asking because one of my player saw it in the old "3rd Edition" book and was interested. Most all of Book 3 was dropped due to the amount of revisions homebrew content undergoes. The current Sage exalts also fill a similar role. There is nothing stopping them from running it they want to, so have fun. Because there was never a "3rd Edition" book and it's the Psion anyway. Thanks a lot, I will use it.
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Post by eternitynchaos on Sept 8, 2023 4:57:22 GMT -6
So, out of curiosity, has anyone done a base Centaur race homebrew? I've seen the spider and deer taurs on the site, but not a sign of centaurs, which honestly somewhat surprised me considering they are something of a staple fantasy race and all, nice to finally track this place down as well
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Post by Amanojyaku on Sept 8, 2023 5:06:30 GMT -6
Cervin took precedence due to the deer look being more prevalent in sci-fi. Take the Heavyweight Draft feat for a proper centaur.
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Post by eternitynchaos on Sept 8, 2023 6:15:53 GMT -6
Cervin took precedence due to the deer look being more prevalent in sci-fi. Take the Heavyweight Draft feat for a proper centaur. Fair enough, thanks for the response
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Post by GuardianTempest on Oct 11, 2023 21:22:07 GMT -6
(to the tune of Bo Burnham's Welcome to the Internet) Dungeons: the Dragoning, have a look around A crazy blend of other TRPGs can be found It was made by LawfulNice as part of a dare The best April Fools prank on /tg/, you can't compare
Dungeons: the Dragoning, please check out the lore Mass Effect meets 40k with Spelljammer and so much more There's no need to worry, it's easy as pie Once you get the system then make your foes die
Dungeons: the Dragoning, here's what you can try An implacable robot Dryad or Badass Normal guy There's magic, and spaceships, and weapons to take Over a million different builds you can make
Dungeons: the Dragoning, the fanbase is old From 2013 we made lots of content to behold Like deities, crystal spheres and powerful foes And someone posted a sexual combat system on 4chan that lets characters fuck each other
Dungeons: the Dragoning, we're not done with you We need lots of thorough playtesting for mountains of homebrew Most are quirky and unbalanced, we keep making more We cannot do it 'cause it feels like a chore
Dullahan Tuatha Pirate Golden Riverside Walktapus Dithmenos Shotgun Surgeon Mastermind Kensai Changeling Harrowed Ninja Gambler and five ranks in Daemon Trigger Gemini Alchiral Novice Ijome Spectacle Fighter also
Changing Future Mechromancer Harpy Deckmaster Kasatha Oligarch Metro Holografix Warmaster If you hate Phenomena, try the Cypher Fields Or get Corruption for the strength to waste whole battlefields
Could I interest you in DtD all of the time? Come join us for some DtD, all of the time? The greatest homebrew RPG made back in /tg/'s prime Join us for some DtD all of the time?
Can you help us with our homebrew here, all of the time? More playtesting for homebrew here, all of the time Playtesting is mandatory, stagnation a crime Help us adjust homebrew here, all of the timeFinally, I've excised it from my head. This song will never haunt me again.
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Post by ScrapyardDragon on Oct 12, 2023 10:51:14 GMT -6
... how would a deckmaster with changing future ranks even work? does he just beat you with the duel disk?
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Post by Amalvi on Mar 19, 2024 16:23:09 GMT -6
These are rules on how to use the follower background as minions to support characters. It also includes some expanded rules on minions as a whole Followers as Minions
As a refreshment of the core rules: followers are almost always mere mortals who show exceptional devotion to the character, even willingly laying their lives for them. They require an equal amount of dots in Wealth, Backing or Holdings to be maintained.
A player may bring 1 minion squad of 5 followers per each dot of Followers they have. They are controlled by the player and always act in the same initiative order. No skill or action is ever necessary from the character to direct their minions/followers, they will always follow even their suicidal orders without question. It is assumed that the minions follow the lead of their master and that during combat the character shouts commands at them with the free action of speaking a few words.
Should their master fall unconscious, the player looses control of the minions. In this situation, they followers will drop everything they are doing to save their master through any means necessary. In any other case the followers just never take actions, speak or pretty much do anything unless their master permits it.
Minion Attrition
If followers die during a mission, the character must do a Minion Attrition test when they return to a base afterwards: The character rolls dice equal to the dots in the background that's being used to maintain the followers, with TN of [5 plus one for each follower who died]. If they pass the test everything remains fine, the character was able to use their assets to appease his followers or he was able to find suitable and equally loyal replacements. If the characters fails the test they temporarily loose one dot of followers, as some of them are no longer willing to risk their lives due to fear, disdain or doubt. In this case the character may retry again this test after one week, which represents the negotiations or convincing of the unhappy or fearful followers
At the SM's discretion, the character may have to do the Minion Attrition test with a check if their master treated them with cruelty or unreasonably poorly.
Minion stats
Minions have 3 stats: Physical, Mental and Social. These range from 0 to 5. It represents their Threat Rating when doing or supporting skills of those categories.
Unless they have 0 in Physical, the minions get a melee or a ranged attack with damage rating equal to their Physical stat (maximun 3). Minions with 0 in Social are unable to communicate coherently, but they still understand their master. Minions with 0 in Mental don't have any particular penalties, but their low intelligence may be a liability when it comes to follow complex instructions in some scenarios at the SMs discretion.
Followers have 6 points to assign to these three stats. For one point they may have both a melee and a ranged attack, you may also increase the damage rating of all their attacks by 1 per point spent. For one point you may make your followers into something more special than mere mortals, like undead skeletons, knowing wizards or a pack of demons. This gives them a specialty to one of the stats, which applies to their own rolls and when they are supporting a hero Examples:Trained SoldiersPhysical 3 Mental 1 Social 1 Damage rating: Ranged 3R (Assorted laser guns) Melee 3R (Hand weapons) ResearchersPhysical 1 Mental 3 Social 2 Damage rating: Ranged 1R (las pistols) LawyersPhysical 0 Mental 2 Social 4 Damage rating: N/A MaidsPhysical 1 Mental 2 Social 2 (specialty: elegance) Damage rating: Melee 1R (kitchen knives and pans) SkeletonsPhysical 3 (specialty:undead resistance) Mental 1 Social 0 Damage Rating: Melee 3R (cursed swords) Ranged 3R (cursed bows) Blue Horrors of tzeentchPhysical 2 Mental 3 (specialty: magic) Social 0 Damage rating: Ranged 2R (blue fire) Feral BarbariansPhysical 4 Mental 0 Social 0 Damage rating: Melee 5R (brutal weapons) Skaven slaves LaborersPhysical 3 Mental 0 (constructions and buildings) Social 1 Damage rating: Melee 3R (Sharp and dirty weapons) Ranged 3R (Autoguns)
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