Reinforcement - Make It or Make It Better
Aug 12, 2018 13:20:26 GMT -6
Post by Traskus on Aug 12, 2018 13:20:26 GMT -6
Bonuses and effects granted by spells in this school do not stack. If the same effect from this school is applied twice, the newer effect is the one used.
Reinforcement 1
Coating
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Focus, Somatic, Subtle, Touch, Verbal
Duration: Concentration (free action)
Focus: an inanimate object with no magical properties.
The affected item gains the properties of either silver or iron and takes on its appearance.
Mending
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Material, Somatic, Verbal
Duration: Instant
Material: One object of up to 1 kg.
Mending repairs small breaks or tears in objects not caused by magic. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). This spell has a range of 3m.
Refine
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Focus, Somatic, Touch, Verbal
Duration: Five turns
Focus: a non-artifact item
The target item's craftsmanship is increased by steps equal to half your reinforcement level round up. At reinforcement 4, you may affect a second item.
Sharpen
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Combo-OK, Focus Touch, Verbal
Duration: Five rounds
Focus: a weapon you are holding
Not necessarily sharpening the object, but the effect is similar. The weapon gains +level pen, +1 more per raise on the test to a maximum of +10.
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Focus, Somatic, Subtle, Touch, Verbal
Duration: Concentration (free action)
Focus: an inanimate object with no magical properties.
The affected item gains the properties of either silver or iron and takes on its appearance.
Mending
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Material, Somatic, Verbal
Duration: Instant
Material: One object of up to 1 kg.
Mending repairs small breaks or tears in objects not caused by magic. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). This spell has a range of 3m.
Refine
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Focus, Somatic, Touch, Verbal
Duration: Five turns
Focus: a non-artifact item
The target item's craftsmanship is increased by steps equal to half your reinforcement level round up. At reinforcement 4, you may affect a second item.
Sharpen
Reinforcement 1
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 15
Keywords: Combo-OK, Focus Touch, Verbal
Duration: Five rounds
Focus: a weapon you are holding
Not necessarily sharpening the object, but the effect is similar. The weapon gains +level pen, +1 more per raise on the test to a maximum of +10.
Reinforcement 2
Harden
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 20
Keywords: Material, Somatic, Touch, Verbal
Duration: Two turns
Material: An ounce of iridium
The target must be a piece of cover, suit of armor, or weapon with the Armored quality. The target item's AP is increased by 1 + number of raises (maximum +10 AP). This increase in AP does not affect static defense.
Magic Weapon
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Free action
TN: 20
Keywords: Combo-ok, Somatic, Subtle, Touch, Verbal
Duration: One Scene
The target's melee or unarmed attacks become magical in nature, and unable to be destroyed through non-magical means. A raise on the focus power roll makes both magical.
Shillelagh
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 20
Keywords: Combo-OK, Focus, Verbal
Duration: One scene
Focus: A melee weapon you are holding
The caster imbues nature into their weapon. The caster may use their reinforcement level in place of strength when calculating damage from that melee weapon.
Trace
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Free action
TN: 20
Keywords: Combo-ok, Somatic, Subtle, Touch, Verbal
Duration: One scene
Focus: A weapon you are holding
The focus gains one property or mod of another weapon within eyesight. Melee weapons can only take properties from other melee weapons and ranged weapons from other ranged weapons. Letting go of this weapon ends this spell.
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 20
Keywords: Material, Somatic, Touch, Verbal
Duration: Two turns
Material: An ounce of iridium
The target must be a piece of cover, suit of armor, or weapon with the Armored quality. The target item's AP is increased by 1 + number of raises (maximum +10 AP). This increase in AP does not affect static defense.
Magic Weapon
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Free action
TN: 20
Keywords: Combo-ok, Somatic, Subtle, Touch, Verbal
Duration: One Scene
The target's melee or unarmed attacks become magical in nature, and unable to be destroyed through non-magical means. A raise on the focus power roll makes both magical.
Shillelagh
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 20
Keywords: Combo-OK, Focus, Verbal
Duration: One scene
Focus: A melee weapon you are holding
The caster imbues nature into their weapon. The caster may use their reinforcement level in place of strength when calculating damage from that melee weapon.
Trace
Reinforcement 2
Focus Power Test: Reinforcement + Willpower
Action: Free action
TN: 20
Keywords: Combo-ok, Somatic, Subtle, Touch, Verbal
Duration: One scene
Focus: A weapon you are holding
The focus gains one property or mod of another weapon within eyesight. Melee weapons can only take properties from other melee weapons and ranged weapons from other ranged weapons. Letting go of this weapon ends this spell.
Reinforcement 3
Adamant Item
Reinforcement 3
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 25
Keywords: Focus, Touch
Duration: one scene
Focus: A metal item
The caster reinforces an item so hard it breaks what dares hit it. A weapon affected by this spell gains the power field property.
Protect
Reinforcement 3
Focus Power Test: Reinforcement + Willpower
Action: The caster's entire turn
TN: 20
Keywords: Somatic, Verbal
Duration: 1 round
If the caster casts this spell, then they forfeit all other action this turn. The caster cannot lose hit points and automatically passes all saving throws until the beginning of their next turn. If the caster wishes to use this spell in consecutive rounds, the TN to cast increases by 10 each time.
Reinforcement 3
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 25
Keywords: Focus, Touch
Duration: one scene
Focus: A metal item
The caster reinforces an item so hard it breaks what dares hit it. A weapon affected by this spell gains the power field property.
Protect
Reinforcement 3
Focus Power Test: Reinforcement + Willpower
Action: The caster's entire turn
TN: 20
Keywords: Somatic, Verbal
Duration: 1 round
If the caster casts this spell, then they forfeit all other action this turn. The caster cannot lose hit points and automatically passes all saving throws until the beginning of their next turn. If the caster wishes to use this spell in consecutive rounds, the TN to cast increases by 10 each time.
Reinforcement 4
Broken Phantasm
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Focus, Verbal
Duration: Four rounds
Focus: a weapon you are holding
Overloads the weapon so that it explodes on the next successful attack, dealing an additional +1k1 damage but destroys it in the process. Blast radius is damage kept dice*2, increased by 50% (round up) if Good-Quality, doubled if best-quality, and halved if Poor Quality. Has no effect on artifact weapons.
Metallurgic Mastery
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Focus, Verbal
Duration: Four rounds
Focus: a screwdriver
The affected weapon becomes rougher, tougher, and depending on its make, sharper. The affected weapon gains +0k1 to damage, plus +0k1 more per two raises to a maximum of +0k3.
Erupting Burning Finger
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Somatic, Verbal
Duration: Varies
The roll result on this test can be used as the caster's damage roll for their next successful melee or unarmed attack. The caster may reduce the focus power test by 5 to make the spell last one extra attack.
Short-Circuit
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 30
Keywords: Ranged Touch, Somatic
Duration: One round
The target cannot spend resource points until the beginning of your next turn. The target can spend a resource point to negate this effect.
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Focus, Verbal
Duration: Four rounds
Focus: a weapon you are holding
Overloads the weapon so that it explodes on the next successful attack, dealing an additional +1k1 damage but destroys it in the process. Blast radius is damage kept dice*2, increased by 50% (round up) if Good-Quality, doubled if best-quality, and halved if Poor Quality. Has no effect on artifact weapons.
Metallurgic Mastery
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Focus, Verbal
Duration: Four rounds
Focus: a screwdriver
The affected weapon becomes rougher, tougher, and depending on its make, sharper. The affected weapon gains +0k1 to damage, plus +0k1 more per two raises to a maximum of +0k3.
Erupting Burning Finger
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half action
TN: 30
Keywords: Combo-OK, Somatic, Verbal
Duration: Varies
The roll result on this test can be used as the caster's damage roll for their next successful melee or unarmed attack. The caster may reduce the focus power test by 5 to make the spell last one extra attack.
Short-Circuit
Reinforcement 4
Focus Power Test: Reinforcement + Willpower
Action: Half Action
TN: 30
Keywords: Ranged Touch, Somatic
Duration: One round
The target cannot spend resource points until the beginning of your next turn. The target can spend a resource point to negate this effect.
Reinforcement 5
Reinforce
Reinforcement 5
Focus Power Test: Reinforcement + Willpower
TN: 15
Action: Full Action
Keywords: Focus, Material, Touch
Duration: one minute
Material: 14 pounds of titanium
Focus: an inanimate object (such as a building, vehicle, etc.)
The target's resilience is increased by 1, plus one per raise to a maximum of +5.
Gradation Air
Reinforcement 5
Focus Power Test: Reinforcement + Willpower
Action: Full action
Keywords: Combo-OK, Material, Somatic, Verbal
Duration: One scene
Material: 1 hp and resource point of the caster's
The caster conjures a core rulebook weapon or suit of armor that they are proficient with by rolling the focus power test against the TN to obtain the desired item at its base quality. The caster may spend a raise to increase the quality by one step, up to best quality. If the caster gets two or more raises on this spell, they may have two weapons. The weapons are magical, and cannot be destroyed by a power field or analogous effect. If the caster is ever separated from the item, it disappears.
Reinforcement 5
Focus Power Test: Reinforcement + Willpower
TN: 15
Action: Full Action
Keywords: Focus, Material, Touch
Duration: one minute
Material: 14 pounds of titanium
Focus: an inanimate object (such as a building, vehicle, etc.)
The target's resilience is increased by 1, plus one per raise to a maximum of +5.
Gradation Air
Reinforcement 5
Focus Power Test: Reinforcement + Willpower
Action: Full action
Keywords: Combo-OK, Material, Somatic, Verbal
Duration: One scene
Material: 1 hp and resource point of the caster's
The caster conjures a core rulebook weapon or suit of armor that they are proficient with by rolling the focus power test against the TN to obtain the desired item at its base quality. The caster may spend a raise to increase the quality by one step, up to best quality. If the caster gets two or more raises on this spell, they may have two weapons. The weapons are magical, and cannot be destroyed by a power field or analogous effect. If the caster is ever separated from the item, it disappears.